1st Level
You hear animal sounds as conversations instead of unintelligent noise, and you can respond in turn. You can ask questions of, receive answers from, and use the Diplomacy skill with animals. In most cases, wild animals will give you time to make your case. You gain a +1 circumstance bonus to Make an Impression on animals.
Exceptional Balance | Feat 1 |
You can move swiftly across the most unsteady surfaces. You gain the Steady Balance skill feat. You can Step into difficult terrain caused by uneven ground, such as a rocky field or hilly incline.
Your connection to the Wild grants you a primal innate spell, much like those of the fey. Choose one cantrip from the primal spell list. You can cast this spell as a primal innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up.
Your enhanced fey connection (either through your blood or via prolonged contact with their kind) affords you a warmer reception from creatures of the First World as well as tools to foil their tricks or withstand their magic. You gain a +2 circumstance bonus to both Perception checks and saving throws against fey.
In addition, whenever you meet a fey creature in a social situation, you can immediately attempt a Diplomacy check to Make an Impression on that creature rather than needing to converse for 1 minute. You take a –5 penalty to the check. If you fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result.
You’ve dutifully learned how to keep your balance and how to stick to the shadows where it’s safe, important skills passed down through generations of maskani tradition. You gain the trained proficiency rank in Acrobatics and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the Additional Lore general feat for Maskani Lore.
Maskani Weapon Familiarity | Feat 1 |
You favor traditional maskani weapons, so you’ve learned how to use them more effectively. You gain access to all uncommon weapons with the maskani trait. You have familiarity with weapons with the maskani trait plus the bola and dueling spear — for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.
At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect.
Scurry [one action] | Feat 1 |
You instinctively know how to flee danger. You Stride up to your Speed, with a +5-foot status bonus to your Speed, and you gain a +2 circumstance bonus to AC against reactions triggered by this movement. You must end this movement in a space that’s not adjacent to any enemy.
You have a habit of always being in the way when other creatures attempt to move. Attempt an Acrobatics check against an adjacent creature’s Reflex DC.
Critical Success The target creature gains a –2 circumstance penalty to Reflex saves and is flat-footed until the start of your next turn.
Success The target creature gains a –2 circumstance penalty to Reflex saves until the start of your next turn.
5th Level
You can extend your claws to aid you in climbing. You gain a climb Speed of 10 feet.
Tallwalker [one action] | Feat 5 |
Prerequisites Wildbound Maskani
You can transform into a specific human form. This human form is the same age and body type as your maskani form and has roughly analogous physical traits, such as hair color, though your size changes to medium. Using Tallwalker counts as creating a disguise for the Impersonate use of Deception. You lose any unarmed Strikes you gained from a maskani heritage or ancestry feat in this form. You can remain in your human form indefinitely, and you can shift back to your maskani form by using this action again.
Yoink [two actions] | Feat 5 |
You move quickly, snatching a shiny item that catches your eye. Stride twice, and you can Interact to grab an unattended object at any point during your movement.
9th level
Prerequisites Fey-Touched
You’ve learned a few magical techniques for getting yourself both into and out of trouble. You gain helpful wood spirits and voice on the breeze as 2nd-rank primal innate spells. You can cast each spell once per day.
Primal Warning [reaction] | Feat 9 |
Prerequisites expert in Intimidation
Trigger you roll for initiative
You raise your fur and give a throaty growl to attempt to Demoralize a creature that threatens you. You don’t take the –4 penalty for not sharing a language with the creature.
Underbrush Skirmisher | Feat 9 |
You’ve learned to use roots, crevices, uneven ground, and dense underbrush to your advantage. When you’re in difficult terrain from an environmental feature, you can Take Cover, even if the feature wouldn’t ordinarily be large enough for you to Take Cover.
13th level
Prerequisites Fey-Touched
You unlock a new level of fey power and can manipulate the perceptions of others using a font of magic from the Wild. You gain the fey glamour focus spell as a primal spell that doesn’t have the sorcerer trait. If you don’t already have a focus pool, you gain a focus pool of 1 Focus Point.