Katana
Uncommon | Deadly d8 | Elf | Two-Hand 1d10 | Versatile P |
Price 2 gp; Damage 1d6 S; Bulk 1
Hands 1
Type Melee; Category Martial; Group Sword
A katana is a curved, single-edged sword known for its wickedly sharped blade. It is favored by the senshi class in elven society and rarely found in the hands of other warriors.
Traits | |
Deadly d8 | On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon’s damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die. |
Elf | A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves. |
Two-Hand 1d10 | This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice, such as those from striking runes. |
Uncommon | Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can’t be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2. |
Versatile P | A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack. |
Critical Specialization Effects |
Sword: The target is made off-balance by your attack, becoming flat-footed until the start of your next turn. |