Deities of Riadus

Anyone can worship a deity, but those who do so devoutly should take care to pursue the faith’s edicts (behaviors the faith encourages) and avoid its anathemas (actions considered blasphemous, and could cause a god to revoke their blessings). Each deity below has their name and title, followed by a short description and cultural information, including the attributes for characters who have the Raised by Belief background. Following that are the benefits available to the most ardent devotees of the deities. You get these benefits only if you’re a cleric of the deity or some other rule specifically gives you a devotee benefit.

Aetherea

Aetherea is a captivating deity who reigns over the ethereal realm of dreams and holds the key to the mysteries of the future. A being of few words, she often communicates through cryptic metaphors and symbolic gestures. Aetherea doesn’t actively intervene in the affairs of mortals. She observes, guides, and reveals fragments of the future, but ultimately, it’s up to individuals to interpret and shape their destinies.
Aetherea can manifest in any form she chooses, usually doing so only in dreams. Outside her realm she typically appears as a being of cascading multicolored light or a collection of shimmering stars in humanoid form.

Areas of Concern dreams, stars, fortune, music, prophecy
Edicts express yourself through song, interpret dreams, observe the stars
Anathema spread fear, corrupt dreams, deliberately misinterpret a prophecy
Divine Attribute Dexterity or Charisma

Devotee Benefits

Cleric Spells 1st: sleep, 2nd: Augury, 8th: dream council
Divine Font heal
Divine Sanctification can choose holy
Divine Skill Acrobatics
Domains dreams, star, fate, creation
Alternate Domain luck
Favored Weapon shortbow
Favored Animal owl

Amyalli

Appearing as a tall, gaunt woman with bone-white skin and hair like ink that drapes over her, when Amyalli manifests she is clad in simple ash-colored robes. She carries what appears to be a scythe, a viper with its fangs forming a single wicked blade.
Despite her reputation as a deity of death, she is not specifically cruel, though often dispassionate, taking her job as caretaker of the recently dead quite seriously, and able to spare very little time and energy on pity.
Amyalli is believed to be one of Tark’s daughters, though if so the two are estranged.
Two separate and distinct faiths follow her doctrine: the Church of Graves, whose members are tasked as undertakers and grave tenders, and the Cult of the Dead who secretly practice necromancy. Although members of the Cult of the Dead have been known to masquerade as members of the Church of Graves to gain access to fresh corpses, the two faiths have little to do with one another, each despising or mocking the behavior of the other. If Amyalli herself bestows any greater favor to one over the other, she has not made her feelings known to mortals.

Areas of Concern graves, undeath, fear
Edicts lay bodies to rest, create undead, spread fear
Anathema restore life to the dead, desecrate a corpse (except to create undead)
Divine Attribute Constitution or Wisdom

Devotee Benefits

Cleric Spells 1st: phantasmal minion, 2nd: false vitality, 7th mask of terror
Divine Font harm
Divine Sanctification can choose unholy
Divine Skill Deception
Domains death, undeath, sorrow, soul,
Favored Weapon scythe
Favored Animal beetle

Belroth

This deity of disaster appears as a withered, sickly male of indistinct ancestry. Belroth is constantly in pain, and does not care to disguise this fact, and he is also driven to share that pain with others. He despises beauty and happiness and actively seeks out opportunities to spoil the health and well-being of others. He revels in the wake of natural disasters, often the driving force behind plague, famine, quakes and floods.
Belroth’s faith consists of a cult of nihilists who believe the living are meant to suffer. They worship their god in faint hope of any reward, always knowing he cares as little for them as they should for others.

Areas of Concern disaster, plague, poison, destruction
Edicts inflict pain, ruin or destroy that which is most loved by others
Anathema show mercy, negotiate, surrender or accept surrender
Divine Attribute Strength or Constitution

Devotee Benefits

Cleric Spells 1st: goblin pox, 2nd: vomit swarm, 5th: blister
Divine Font harm
Divine Sanctification can choose unholy
Divine Skill Medicine
Domains destruction, plague, decay, dust
Favored Weapon maul
Favored Animal locust

Caeldon

The avatar for health and wellness, Caeldon always appears as the the ideal in masculine beauty. He is dressed appropriately for whatever occasion he finds himself in, though he always has elk designs worked into his clothing and jewelry, and is often depicted with antlers. His faith revolves around the family and community, with an emphasis on maintaining health.
As he focuses on supporting the stability of towns focused on agriculture and farming rather than more nomadic hunting and gathering, Caeldon detests the unpredictable nature of the Wild, and is often at odds with Feilona because of this.
Caeldon is one of the four deities on the Immortal Council who judge the worth of all mortal souls.

Areas of Concern health, agriculture, family, farming
Edicts care for your family, protect the community, ensure the health of crops and livestock
Anathema deal unfairly with family, friends or community, avoid the Wild
Divine Attribute Constitution or Wisdom

Devotee Benefits

Cleric Spells 1st: ant haul, 2nd: shape wood, 4th: speak with plants
Divine Font heal
Divine Sanctification can choose holy
Divine Skill Crafting
Domains healing, family, nature, toil
Alternate Domain might
Favored Weapon sickle
Favored Animal elk

Daarok

Often depicted as a faceless man dressed in white, or wearing a a featureless mask.
Is the epitome of fairness, and mortals of all faiths know to break an oath or promise made in Daarok’s name will swiftly bring his wrath.
Daarok’s faith and church serve any necessary function of society that requires fairness, impartiality or loyalty. High ranking members are often appointed as judges or magistrates. Common clergy may find a calling as bankers or members of the city guard.
Daarok has two daughters, Althea and Auris. Althea is blind to all but relevant information to her current task, making her both diligent but also impartial in judgement. Auris is deaf to all but truthful information relating to her current task or interest.
Daarok presides as judge over the Immortal Council who judge the worth of all mortal souls.

Areas of Concern law, commerce, security, community
Edicts protect those under your authority, uphold the law, trade fairly
Anathema gamble, cheat a customer, hoard wealth
Divine Attribute Constitution or Intelligence

Devotee Benefits

Cleric Spells 1st: lock, 4th: befitting attire, 7th: magnificent mansion
Divine Font harm or heal
Divine Sanctification can choose holy or unholy
Divine Skill Society
Domains ambition, cities, wealth, protection
Alternate Domain family
Favored Weapon gauntlet
Favored Animal bee

Deya

Often appears as a young child, usually female. They usually dress for comfort and play, rather than utility or formality.
Deya is impulsive and spirited, prone to distraction and may appear daft or dim-witted. They, however, possess a wisdom and understanding of things that surpasses the other deities.
They promote self-expression, whether through art or personal style.
Deya has a special love for children of all ancestries, and is said to watch over all as they grow and mature.
Their faith places an emphasis on sharing and communal property, believing that resources belong to all.
Deya is one of Tark’s many children who have become gods in their own right.

Areas of Concern abundance, prosperity, happiness
Edicts follow your heart, gather and share resources, compliment others, encourage efforts that benefit all
Anathema abide slavery, harm a child, intentionally cause fear
Divine Attribute Strength or Wisdom

Devotee Benefits

Cleric Spells 1st: soothe; 2nd: embed message; 4th: resilient sphere
Divine Font heal
Divine Sanctification can choose holy
Divine Skill Performance
Domains family, healing, repose, wealth
Favored Weapon crossbow
Favored Animal rabbit

Enosi

Not a single deity, but many.
Each Enosi is a unique patron spirit of a single community, family or individual.
An Enosi spirit most often appears as a celestial animal, sometimes with fantastical features or composed of elemental material.
Enosi do not share their followers. The faithful most often follow the patron of the overall community, but some families have their own unique Enosi patron, usually adopted when the family founder gains an individual patron unique to them.
Enosi are immortal and innumerable, and may come into being or cease to exist as their worship initiates or comes to an end.

Areas of Concern history, tradition, loyalty, duty
Edicts show pride in your family, finish what you start, put your family before oneself
Anathema harm children, break a promise, betray your family
Divine Attribute Constitution or Charisma

Devotee Benefits

Cleric Spells 1st: anticipate peril, 2nd: ignite fireworks, 5th: telekinetic haul
Divine Font heal
Divine Sanctification can choose holy
Divine Skill Diplomacy
Domains knowledge, healing, introspection, vigil
Alternate Domains varies (see above)
Favored Weapon fist
Favored Animal varies (see above)

Estlore

Is often depicted as an elderly man with a bald head and a full beard, dressed in a physician’s robe.
Estlore’s primary focus is to foster the health and well-being of his followers, physical, mental and spiritual.
Estlore is a pacifist and abhors violence. Though he does not require pacifism in his followers it is highly encouraged among his clerics.
He is an enemy of illness and undeath, and as such will always stand against Amyalli and Belroth, though he does so nonviolently.
Clerics are most often local healers, using medicine as much as magic in maintaining the health of their patients.

Areas of Concern healing, growth, love, honesty
Edicts be peaceful, foster the growth and well-being of oneself and others, aid the sick and wounded
Anathema tell a lie, separate lovers, act without consent in pursuit of passion
Divine Attribute Constitution or Wisdom

Devotee Benefits

Cleric Spells 1st: soothe, 2nd: false vitality, 6th: tangling creepers
Divine Font heal
Divine Sanctification can choose holy
Divine Skill Medicine
Domains healing, truth, passion, protection,
Favored Weapon handaxe
Favored Animal dove

Feilona

Appears as a beautiful and athletic redhead woman clad in animal furs. Her appearance is almost always disheveled and unkempt. Wild.
She occasionally takes the form of wildlife, and while she can assume the form of any animal, she favors a russet furred wolf or a red fox.
Feilona keeps the boundary separating civilization from the Wild. It is here that is the most hazardous, as civilized folk run the risk of stumbling upon mischievous fey, and denizens of the Wild may find themselves the prey of a hunter mistaking them for a normal animal.
Feilona is primarily worshiped by wulfen, kitsune and similar ancestries who prefer to live in the natural world rather than cities or towns. But she is frequently paid homage to by hunters of all kinds, either out of respect or out of fear of her retribution.
Feilona is the leader of the Wild Hunt, an eternal hunting party that pursues its prey throughout the planes. Her prey is typically powerful beasts who have been corrupted or civilized folk who have wronged her or her people in some way.

Areas of Concern hunting, nature, the moon
Edicts respect nature and the Wild, support your family and start your own
Anathema destroy nature, hunt for sport, become seduced by civilization, waste food
Divine Attribute Dexterity or Wisdom

Devotee Benefits

Cleric Spells 1st: pass without trace, 2nd: invisibility, 5th: moon frenzy
Divine Font heal
Divine Sanctification can choose holy
Divine Skill Nature
Domains nature, moon, freedom, wood
Favored Weapon spear
Favored Animal wolf

Hectus

It is said if you can see Hectus, they have already fooled you.
When Hectus is depicted in art, they are often shown as androgynous, with their ancestry hidden behind a mask and other clothing, and always holding a rose.
They come across as a swashbuckling derring-do larger than life self-styled hero.
Hectus promotes music, art, theatre, humor. They believe one can be honest through deceit just as easily as one can deceive speaking only truth.
Hectus has a number of faiths scattered throughout Riadus. The most common is the Cerulean Theater, an extended theater troupe who focus on educating others in forms of art and music as much as they do public performances.
A lesser known faith is the Cult of Hectus, a secretive group who attempt to cultivate celestial muses to inspire and influence people in power.

Areas of Concern charm, art, beauty, deceit
Edicts be clever, create humor in life, create works of art
Anathema discriminate based on social status, explain or ruin a joke, be completely honest
Divine Attribute Intelligence or Charisma

Devotee Benefits

Cleric Spells 1st: charm, 2nd: laughing fit, 6th: paleful polymorph
Divine Font harm or heal
Divine Sanctification can choose holy or unholy
Divine Skill Performance
Domains creation, trickery, confidence, change
Favored Weapon flail
Favored Animal fox

Kairos

Appears as a human or elf nephilim with golden-brown skin, long jet-black hair and red eyes with slits like a cat. He has horns that resemble ram’s horns.
True to his nature, Kairos is secretive, keeping himself aloof from the goings on in the Divine Cosmos yet well informed.
Kairos does not desire worshipers and discourages followers of any kind, preferring his celestial entourage of catfolk allies.
When someone does meet his needs as a follower, Kairos is more likely to empower them through a pact as a witch or the gift of a servant as a summoner. Occasionally he’ll keep is involvement in empowering his mortal follower completely obscured by making them his oracle.
Despite not wanting worshipers of any kind, a number of followings have emerged, though most are small cults who simply pay Kairos respects as they undertake secret dealings or outright criminal activity.

Areas of Concern deviance, freedom, luck, secrets, trickery
Edicts pursue your personal freedom, learn and share secret knowledge, take risks
Anathema reveal a secret told in confidence, steal from the innocent, use violence when stealth or guile would suffice
Divine Attribute Dexterity or Charisma

Devotee Benefits

Cleric Spells 1st: thicket of knives, 2nd: empty pack, 6: mislead
Divine Font harm or heal
Divine Sanctification none
Divine Skill Thievery
Domains trickery, luck, secrecy, freedom
Alternate Domain knowledge
Favored Weapon shortsword
Favored Animal cat

Losteroth

Is frequently depicted as an old man dressed as a powerful wizard in whatever style is common for the area.
Actual appearance is unknown, but has previously manifested as a comet that speaks directly to the mind, an animate book with infinite pages and raven with eyes like stars.
Losteroth rarely grants divine power to his followers, preferring they acquire such power though knowledge.
Most wizard colleges include a temple to Losteroth, and his doctrine is taught alongside other subjects.
It is said Losteroth defied the other gods by granting magic, particularly arcane magic, to mortals. Faithful believe mortals already had this power and were merely lacking the knowledge of how to use it.

Areas of Concern knowledge, magic, the dark moon
Edicts observe the dark moon, learn magic and use it, keep records of your discoveries
Anathema use a mundane solution when you have the power to solve it magically, fail to correct false information
Divine Attribute Intelligence or Charisma

Devotee Benefits

Cleric Spells 1st: force barage, 2nd: knock, 3rd: paralyze, 4th: dimension door, 5th: secret chest, 6th: flesh to stone, 7th: contingency, 8th: summon archmage, 9th: disjunction
Divine Font harm or heal
Divine Sanctification none
Divine Skill Arcana
Domains knowledge, magic, moon, glyph
Favored Weapon staff
Favored Animal raven

Nadurra

Appears as a tempestuous, shimmering storm, with the voice of thunder and lightning for eyes.
Is known more as a personification of the sea, a force of nature, rather than a deity.
She is the sea and the storm, and all within her embrace are at her mercy.
She demands little of her followers but will bestow great power to her clerics so long as they represent her and her alone, forsaking any other alliance or attachments.

Areas of Concern the sea, conflict, storms,
Edicts give thanks for safe passage, respect the sea, learn to swim and fish
Anathema abandon ship, refuse to aid to those stranded at sea, take from the sea without giving back
Divine Attribute Constitution or Wisdom

Devotee Benefits

Cleric Spells 1st: gust of wind, 3rd: feet to fins, 5th: control water
Divine Font harm or heal
Divine Sanctification can choose holy or unholy
Divine Skill Athletics
Domains water, air, lightning, travel
Alternate Domain cold
Favored Weapon rapier
Favored Animal starfish

Nayshima

She appears as a towering woman with skin of ash, her face a skull with either a halo or crown of fire. Most often depicted sitting upon a throne of bones.
Nayshima the Queen of Infernus, mistress of the infinite hells and the commander of the Infernal Army.
Depending upon the culture, Nayshima may be seen as evil, a temptress, or simply the warden of the prison of the damned.
Her role in the cosmos is simple, to punish souls according to their sins in hopes they may one day be redeemed, though she has absolutely no faith any soul given into her care will ever be so deserving.
Her mortal worshipers are often cults of sadists who see it as their purpose to inflict punishment upon the living, or to corrupt others into failing their own faiths.

Areas of Concern corruption, punishment, suffering, death
Edicts punish and torture the guilty, take joy in the suffering of others, establish dominance
Anathema show mercy, free a slave, harbor a fugitive, be submissive
Divine Attribute Constitution or Wisdom

Devotee Benefits

Cleric Spells 1st: phantom pain, 2nd: blistering invective, 5th crushing dispair
Divine Font harm
Divine Sanctification must choose unholy
Divine Skill Intimidation
Domains death, tyranny, might, pain
Favored Weapon whip
Favored Animal rat

Nual

Almost always appears as a snake, a snake with a woman’s head and face, or a beautiful woman who is half snake.
She is mischievous and hedonistic, seeking pleasure in all things.
Known for her insatiable lust as much as her boundless jealousy, she has been the root cause of multiple wars due to the infidelity (real or perceived) of a lover (real or perceived).
Nual is one of the four deities on the Immortal Council who judge the worth of all mortal souls.

Areas of Concern agility, revenge, passion, hedonism
Edicts seek hedonistic thrills, seek glory and adventure, take revenge, help others achieve their desires
Anathema discriminate against sex workers, allow yourself to be consumed by hatred, snitch
Divine Attribute Strength or Charisma

Devotee Benefits

Cleric Spells 1st: longstrider, 3rd: roaring applause, 5th: hallucination
Divine Font harm or heal
Divine Sanctification can choose holy or unholy
Divine Skill Acrobatics
Domains indulgence, passion, pain, ambition
Favored Weapon dagger
Favored Animal serpent

Olim

Olim appears as an imposing, muscular figure that radiates power and wisdom.
He is the patriarch of an extended family of other deities.
His brother Daarok and son Estlore are widely worshiped deities.
He commands Smidloft, which some ancestries simply refer to as Heaven.
He is responsible for casting the dwarves and giants out of Smidloft, cursing them to mortality on Riadus.
Olim is creator god, patron of craftsmen, but also a war god.
Though many dwarves worship Olim’s pantheon as a whole, some communities worship him exclusively, or relegate the rest of the pantheon as servants of the creator god.
Olim is one of the four deities on the Immortal Council who judge the worth of all mortal souls.

Areas of Concern battle, pride, protection
Edicts protect those weaker than you, keep your word, fight with honor
Anathema surrender, break a contract or oath, allow an insult to go unanswered
Divine Attribute Constitution or Wisdom

Devotee Benefits

Cleric Spells 1st: ant haul, 3rd: earthbind, 5th: forceful hand
Divine Font heal
Divine Sanctification can choose holy
Divine Skill Crafting
Domains earth, protection, truth, zeal
Favored Weapon warhammer
Favored Animal ram

Shimai

Often appears as a beautiful hobgoblin woman with coal black skin and empty eye sockets. Her hair is a writhing mass of tentacles and her body is cloaked in shadow.
She is devious and cunning and uses these traits to drive others mad.
She is an enemy of Aetherea, Caeldon and Deya, who she seeks to undermine at every opportunity.
It is believed Shimai is the daughter of Tark, born from a union made in the Beyond with some unknown being.
Shimai’s faith consists primarily of an unorganized collection of the insane and mentally ill. Occasionally these will form into larger groups, forming cults who worship in darkness and seek to grow their number by driving others to the brink of insanity.

Areas of Concern darkness, madness, nightmares
Edicts spread fear, create darkness, babble incoherently
Anathema spread hope, openly display your faith
Divine Attribute Wisdom or Charisma

Devotee Benefits

Cleric Spells 1st: sleep, 4th: crushing dispair, 4th: nightmare
Divine Font harm
Divine Sanctification can choose unholy
Divine Skill Stealth
Domains nightmares, darkness, delirium, void
Favored Weapon falchion
Favored Animal bat

Tark

Almost always appears as a wearied and weathered traveler, walking staff in hand, and depicted in art either walking or sitting peacefully.
It is said Tark is the oldest deity, and rumored that he has existed through all of time and so knows the future.
Tark’s primary concern is travel, and as such he commands his followers to build and make roads, function as guides and provide advice to those in power.
Tark and his servants are responsible for ensuring souls judged by the Immortal Council arrive in their appropriate place in the Divine Cosmos.
While Daarok is judge of the Immortal Council, Tark is the final say of the entire proceedings. If Tark says a particular should should be somewhere, that is where it is taken.
Tark’s faith consists primarily of druids. Two primary organizations exist: The Order of the Path is based in Riss and its members work as advisors to politicians and influential merchants, and the Order of Roads, a more rural group based in Canthelon and Ardmyre who maintain roads and travel routes, ensuring the safety of travelers and offering respite to travelers who have run low on resources.

Areas of Concern wisdom, fate, travel, roads
Edicts aid travelers, explore,
Anathema block a path for personal gain, mislead a traveler
Divine Attribute Constitution or Wisdom

Devotee Benefits

Cleric Spells 1st: longstrider, 2nd: pave ground, 3rd: cozy cabin
Divine Font harm or heal
Divine Sanctification none
Divine Skill Survival
Domains fate, knowledge, travel, void
Favored Weapon scimitar
Favored Animal horse

Triceal

Appears as a women with exotic beauty with pale golden skin and pearlescent hair with strands of gold. Her eyes, always alight with fire, shift between a warm amber and a fierce crimson, reflecting her mood. Circling her head is an orbit of blazing gemstones that mimic the shift of sunrise to midday to sunset.
She embodies the nurturing and life-given aspects of the sun.
She is compassionate, yet fierce and just, demanding honor and respect while maintaining empathy towards others.
Triceal is the deity who saved the elves from the catastrophe that destroyed their own world.
Her priesthood consists of a balanced mix of Sun Keepers who function as teachers and healers, and Solar Monks who train in martial combat and embody Triceal’s fierceness.
Triceal is mainly worshiped by the elves of Nysaido, where her faith is codified into law and widespread through all of elven society. Elsewhere, Triceal is more often worshiped by small groups of “sun cults” who tend to worship Triceal and Solaris as a single eldritch entity.

Areas of Concern light, the sun, honor
Edicts honor your ancestors, purify corruption, act with confidence
Anathema dishonor yourself, abandon a companion in darkness
Divine Attribute Constitution or Wisdom

Devotee Benefits

Cleric Spells 1st: breathe fire, 3rd: fireball, 4th: wall of fire
Divine Font heal
Divine Sanctification can choose holy
Divine Skill Society
Domains confidence, sun, duty, fire
Favored Weapon bastard sword*
Favored Animal swan

Tylden

Appears as a foreboding figure of war, might and fear, clad in armor and armed with a multitude of weapons.
Tylden’s word is an ironclad decree demanding obedience.
He promotes the philosophy that might makes right, and that the ability to show domination over others is the only true power.
His goal is to inspire mortals to forge a one-world empire through conquest and domination, with war as a necessary test of strength that purifies his followers and weeds out the weak.
He demand prayers in the form of blood and victory in battle.
His temples are adorned with the spoils of war, and are always built as strongholds.
Tylden is one of the four deities on the Immortal Council who judge the worth of all mortal souls.

Areas of Concern strength, war, oppression, tyranny
Edicts rule with an iron fist, use the law to your advantage, achieve goals through might and terror
Anathema break a contract, act above your station, show fear
Divine Attribute Strength or Charisma

Devotee Benefits

Cleric Spells 1st: fear, 2nd: suggestion, 6th: dominate
Divine Font harm
Divine Sanctification must choose unholy
Divine Skill Intimidation
Domains destruction, might, tyranny, duty
Favored Weapon mace
Favored Animal lion

Valera

Appears as an imposing young woman, tall and strong, her posture radiating confidence. Her well-worn armor is decorated with symbols of hope and unity.
She is the daughter of Aeric, the previous god of war who was slain by Tylden. When Tylden usurped Aeric’s domain, Valera rose to oppose him as the goddess of justice and bravery.
Unlike other deities, Valera has a much more approachable demeanor, and feels she cannot stand apart from her followers in order to lead them.
Valera values unity and collaboration, believing true strength comes from the combined courage of those who fight for a just cause.
She champions underdogs and empowers the downtrodden to rise and face their challenges.
Valera’s temples are always bustling with activity, serving as training grounds for her followers to hone their skills and strategize for noble causes.

Areas of Concern bravery, redemption, justice, valor
Edicts fight for justice and honor, use your strength to aid others, seek out and destroy evil
Anathema mistreat a prisoner, fail to accept an enemy’s surrender, abandon an ally, enslave or oppress others
Divine Attribute Strength or Constitution

Devotee Benefits

Cleric Spells 1st: sure strike, 2nd: enlarge, 5th: impaling spike
Divine Font heal
Divine Sanctification must choose holy
Divine Skill Society
Domains might, protection, travel, zeal
Favored Weapon longsword
Favored Animal falcon

Vortex

The Vortex is the common term for the realm of Smidloft and its ruling deities.
As a faith, the Vortex is a pantheon of deities lead by either Daarok, Estlore or Olim depending on the culture of worshipers.
As a pantheon, the Vortex is most commonly worshiped by dwarves in Valdain and isolated parts of Haithgar, where the pantheon is lead by Olim, as it is by the giants in Lethler and Ardmyre. In Torune the patheon is lead by Daarok, and in a few city-states of Ardmyre it is lead by Estlore.
As a pantheon, the Vortex is varied in its goals and influence, but in general the focus is on tradition and familial piety.
A general doctrine is to take from the land what you need and work it into something that makes the land, and the family, stronger.

Areas of Concern dwarves, giants, mining, metalwork, mountains
Edicts offer aid to those in need, protect the home, respect your elders
Anathema show mercy to enemies of your people, intentionally craft inferior works, dishonor your family
Divine Attribute Strength or Wisdom

Devotee Benefits

Cleric Spells 1st: ant haul, 4th: creation, 7th retrocognition
Divine Font harm or heal
Divine Sanctification can choose holy or unholy
Divine Skill Diplomacy
Domains earth, might, protection, metal
Alternate Domains perfection
Favored Weapon greataxe or greatclub
Favored Animal ibex or bear