Updated Races, Classes & Feats

The Races section has been completely updated with current information, including updated racial traits which conform to the new Pathfinder standard. The races allowed or the upcoming campaign are Dwarves, Elves, Half-Elves, Gnomes, Goblins, Humans and Wulfen. Sorry, no halflings or half-orcs. If you really want to play a halfling, play a goblin instead. Goblins are funner!

The feats on the Classes and Feats section have been updated as well. A new feat, Spontaneous Domains, allows a cleric to spontaneously cast spells from his domain list the same way he does with cure spells.

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Up to Date… Sorta

While I still have a lot of updating to do, all of the content now available on the riadus.net website should now be up to date with my current campaign. I still need publish detailed information for the available races, and (hopefully) get some information about the campaign world published (or in the case of Canthelon, republished).

I’m completely reworking the list of deities and the world’s cosmology, so unfortunately updates in this area will be a bit slower in coming. I’m hoping to find out if anyone will be playing a cleric before too long so I can narrow it down to what I need information about first.

And of course, along with updated content comes an updated site design. I hope everyone likes it.

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Rewriting the Setting

I’m rewriting the Riadus Campaign Setting… again.

Well, this time it’s not a total rewrite. I’m keeping most of the information from my previous revision, including most of the history, nations, places of interest, etc. I’m primarily updating the races, particularly those available as player character races, and a few house rules. I’m using the Pathfinder RPG rather than D&D 3.5, so some changes were unavoidable, so I figured it would be a good time to get as much done as possible.

The site will be updated as I consolidate information. At the time of this post, most of the content has been taken down for revision.

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Updated New Feats

The Ancient Weapon Feat has been updated. Instead of requiring the sacrifice of gold and other valuables to increase the enhancement bonus of the weapon, the owner must sacrifice XP. It now fuctions identically to the similar ability granted by the Kensai prestige class, except for the levels at which a bonus may be applied to the weapon.

For the time being, if a character has both Ancient Weapon and levels in Kensai, the abilities stack, allowing a quicker progression to adding bonuses to the weapon (with a maximum effective bonus of +10), or may apply the abilities to two separate weapons (for example, a Samurai with Ancient Weapon may start at 1st level with a masterwork katana, which slowly gains enhancements due to the Ancient Weapon feat, and the ability from the Kensai class can then be applied to his wakazashi).

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Enhanced Navigation

I’ve added navigation links to the bottoms of each deity page as well as each section of the description of Canthelon to make navigating through these sections a bit easier (and possible in the case of IE6 users). I’m considering adding similar links to the bottoms of the race and class pages but as these sections are still fairly easy to navigate (and possible to get to each page using IE6) I’m putting it off for now. I’d rather concentrate on more content. I still have lots of deities to get published for example.

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Deities Updated

I’ve added pages for each deity under the Religion section. Granted, most have nothing more than the deity’s name and a depiction of a holy symbol (which is subject to change), but at least there are pages there. However, three deities do have full profiles published:

Caelorum
Olim
Triceil

These were chosen because the playtest group is currently exploring Canthelon, where Caelorum is primarily worshiped, one of the character is a cleric of Olim, and two among the group are elves (which worship Triceil). Next up will be Nekal (because of the recent encounters with her followers), Estlore (because a player character worships him), Xian (because a player character worships him), and Nayshima (because she’s an influential evil deity in Nysundast, which is where the playtest group is heading).

Speaking of which, I should probably also get to work on fleshing out a description of Nysundast.

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Content Migrated

All of the content of the original website has been migrated to the new server and has been included in the new design. Now I can start adding new content.

I have been working on the various deities of the campaign setting and have several more or less ready to publish, so those will be going up first. However, since the current group I’m running the game for will be heading out of Canthelon and into Nysundast, I’ll be switching focus on that area to get details up of the elven homeland. Fortunately Triceil is one of the deities I’ve gotten work done on and she’ll be included in the deities section in the near future.

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New Design

riadus.net is now being powered by WordPress! It is also undergoing a number of design changes, particularly the menu and how the pages will be arranged. Please be patient while these changes are being made.

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Welcome to Riadus

Men, elves, dwarves, goblins, dragons inhabit the land along with a multitude of other creatures. Brave warriors fight for honor and the good of their kingdom, while devout clerics with power to heal or to kill tend to the faithful. Great sorcerers command the very fabric of reality itself, whilestorytellers and songsmiths tell all of the world about their tales. Ruins of ancient nations hold both treasure and peril for those brave enough to seek them out. Untold knowledge lies waiting in the abandoned tower of a long dead wizard. The secrets of the gods flutter unseen through the dreams of dragons…

Welcome to the world of Riadus, an original campaign setting for the Dungeons & Dragons RPG!

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