Wulfen

UncommonHumanoidWulfen

The wulfen are a race of tribal wolf-people that live in dense forests in and around the foothills of mountains. They are rarely seen outside of their forest homes and they detest visitors. Most wulfen were hunted down and slaughtered as monsters by humans over the centuries and few tribes remain.

You Might…

  • Prefer the companionship of a close group of friends.
  • Be very physically demonstrative—often hugging, punching, or licking your friends.
  • Demonstrate extreme patience, even when pressured to act.

Others Probably…

  • Are intimidated by your strength, size, and teeth.
  • Assume that you are a werewolf.
  • Respect the brutal efficiency of your hunting style.

Physical Description

Wulfen are bipedal humanoids whose heads and legs resemble those of wolves. Their bodies are covered in thick white-gray (southern climates) or russet-brown (northern climates) fur with lighter colors (typically white) on their chest and neck. Males average about 350 pounds and stand 7 to 8 feet tall, while females are slightly slimmer and shorter. Wulfen appear hunched because of their long, forward-thrusting necks. Though bipedal, wulfen will occasionally run on all fours. Because of extensive contact with more civilized cultures, many wulfen tribes have adopted clothing. They typically wear little more than some kind of loincloth or short pants and perhaps a vest or jacket. Almost all wulfen enjoy jewelry and other accessories and have a particular liking of belts, bracelets and bracers, and necklaces.

Society

Wulfen are nomadic hunters who live in ever roaming groups of extended families. Each group, headed by a single chief, works together in nearly all aspects of wulfen life. A group’s chief, usually male, is not a hereditary position, but is filled by whoever among a group is deemed the “strongest”. Strong to a wulfen is not always measured by brute strength, and for a chief it is measured mainly by effectiveness. As no one is obligated to obey him, the chief must maintain a high degree of effectiveness to maintain his position.

Beliefs

Wulfen are almost always Chaotic in alignment, valuing personal freedom above all else. They are often neutral in regards to Good and Evil, not trusting either. Most wulfen worship Feilona and view other deities as false gods or corrupted and evil spirits.

Popular Edicts defend the pack from outsiders, preserve areas of natural beauty
Popular Anathema dishonor the pack, embrace civilization

Adventurers

Wulfen are rarely seen outside their forest homes. Occasionally, however, a wulfen makes his way into human or elven lands. What happens next depends greatly on the temperament of the wulfen and the people he finds. Few wulfen willingly choose to leave their home and mingle with other races. Most are lone survivors of a tribe that lost a battle against other wulfen who have nowhere else to go. Others may be on a quest for their clan, requiring them to enter human lands to complete it. Rarely, a wulfen cub will be left for dead at birth, judged as too weak to survive by a tribe’s chief, but discovered by some human or elven traveler who then raises it. No matter how he finds himself there, a wulfen outside his forest home will never lead a dull life.

Names

A wulfen’s name is given to him by his own spirit, as interpreted by the tribe’s chief. When a wulfen is born, it is brought before the chief, who looks into the cub’s spirit and asks for its name. Once revealed, the chief announces the cub’s name to the rest of the tribe. Wulfen names tend to reflect the elements and nature, particularly those found in the forest. Since all wulfen names are made up of common wulfen words, wulfen almost always translate their names into other languages when speaking them.

Sample Names

Butterfly, Cloud, Fang, Ghost, Howl, New Moon, Oak Tree, Peace, Rainfall, Runner, Star, Stone, Wind

Wulfen Mechanics

Hit Points

8

Size

Medium

Speed

25 Feet

Ability Boosts

Strength
Wisdom
Free

Ability Flaw

Charisma

Languages

Common
Wulfen
Additional languages equal to your Intelligence modifier (if it’s positive). Choose from Dwarven, Elven, Goblin, Jotun, Orcish, Sylvan, and any other languages to which you have access (such as the languages prevalent in your region).

Low-Light Vision

You can see in dim light as though it were bright light, and you ignore the concealed condition due to dim light.

Bite

Your sharp teeth and powerful jaws are fearsome weapons. You have a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group.