1st Level
Your jaws can crush bone and bite through armor. Your jaws unarmed attack deals 1d8 piercing damage instead of 1d6 and gains the grapple trait.
Your connection to the Wild grants you a primal innate spell, much like those of the fey. Choose either guidance or know the way. You can cast this spell as a primal innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.
Special You can select this feat multiple times, choosing a different spell each time.
You were taught how to hunt as part of a pack. You gain a +2 circumstance bonus to checks to Aid, and your allies gain a +2 circumstance bonus to checks to Aid you.
Growing up within your wulfen pack has taught you the traditional values of freedom to travel, how to survive in the wilderness and how to make a show of strength. You gain the trained proficiency rank in Intimidation and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Wulfen Lore.
5th Level
Frequency once per day
Trigger You are about to attempt a skill check or saving throw.
The Wild grants you insight that guide your actions. You roll twice and take the better result. If are in a natural environment at least 1 mile from any settlement, you gain a +1 circumstance bonus to the triggering roll
You have incredible empathy for the members of your pack, and you have an innate timing for helping others in distress. You can use the Aid reaction to grant a bonus to another creature’s Will saving throw. As usual for Aid, you need to prepare by using an action on your turn to encourage the creature to bravely withstand the effect.
Prerequisites Pack Hunter; expert in Stealth
Ambushes are an honored wulfen tactic in bringing town large prey. You gain the Terrain Stalker feat and can extend its effects to a single ally so long as they remain within 10 ft. of you. If you have master proficiency in Stealth, you can extend the effect to two allies. If you have legendary proficiency in Stealth, you can extend it to four allies.
9th Level
You carry a totem necklace representing the spirit of one of your ancestors, and you can ask them for counsel. You can cast augury twice per day as a 2nd-level occult innate spell.
Prerequisite Link to the Wild
Your connection to the Wild grants you influence over the animal world. You can cast animal messenger, calm emotions (animals only), and speak with animals as 2nd-level primal innate spells once per day each. These spells use your class DC or spell DC, whichever is higher.
You have mastered how to hunt with your pack. If an enemy is within reach of you and at least two of your allies, that enemy is flat-footed against you.
Running with the Wolves | Feat 9 |
By drawing upon the Wild’s magic, you can greatly enhance your travel speed and ability to remain undetected. You gain tail wind and vanishing tracks as 2nd-rank primal inate spells. You can cast each of these primals spells once per day.
13th Level
Prerequisite Link to the Wild
You can share your link to the Wild with others, enhancing your own power as you do so. You can cast a 5th-level moon frenzy as a primal innate spell once per day. You must include yourself as a target of the spell. At 15th level, you cast a 6th-level moon frenzy instead. At 20th level, you cast a 10th-level moon frenzy instead. The spell uses your class DC or spell DC, whichever is higher.
Prerequisites Pack Empathy
Your presence alone is enough to provide your pack with emotional support. You can use the Aid reaction to grant a bonus to another creature’s Will saving throw even when you haven’t prepared to help.