Whip Claw


Price 5 gp; Damage 1d6 S; Bulk 1
Hands 2
Type Melee; Category Advanced; Group Flail

The whip claw is a long tether affixed to clawlike daggers, allowing the wielder to fling and retract them with deadly precision. Wulfen developed this weapon to provide extended reach when hunting dangerous animals and wield them with unmatched expertise.

FinesseYou can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.
HamperingA weapon with the hampering trait includes a disruptive limb or flange. You can use an Interact action to thrash the weapon in a square within the weapon’s reach. That square becomes difficult terrain until you attack with the weapon, move, would otherwise stop thrashing it, or at the beginning of your next turn.
ReachNatural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet.
UncommonSomething of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can’t be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
WulfenA creature with this trait is a member of the wulfen ancestry. Wulfen are humanoids with wolf-like features. An ability with this trait can be used or selected only by wulfen. An item with this trait is created and used by wulfen.
Critical Specialization Effects
Flail: The target is knocked prone unless they succeed at a Reflex save against your class DC.